With DigitalFossil 2012 in a few week's time it seemed appropriate to post some of the work I've been doing recently. Part of this has focussed on creating a workflow for capturing data a full 360-degrees with minimal loss of data, which leads to holes in the mesh and distortions. By way of an illustration here is an animation of an early 360 capture of the cast of a Conchoraptor sp. skull, showing the wireframe, mesh and textured model. It loops seamlessly for your viewing pleasure.